IF played

I think my forays into the world of IF started with the slightly odd llama-based IF (no, it’s not a system, it’s a…. well, the player was a llama) by the chap who made the platformer Achievement Unlocked. I then became more and more enamoured with IFs. I played them on Parchment through iplayif.com, then downloaded a Z-machine intepreter, Zoom, so I could play… more IF.

IF forces you to imagine. It plants visions in your brain (…still remains within the sound of silence…) and hints at ideas. It does away with all the fussy cursor hunting and graphics and tests of one’s reaction time (my goodness, half of all the platformers I’ve ever played). Okay, so there’s timed IF, but overall good IF pares down the gameplaying experience to its bare bones and lets the player’s imagination do the rest.

Reviews over on my other blog!





  • 9:05 (very good!), Adam Cadre
  • Little Blue Men, Michael S. Gentry
  • Dinner Bell, Jenni Polodna (VERY good)
  • Pac Man
  • Marble Madness
  • Missile Command
  • What the Murderer had Left, Bahri Gordebak


  • Alabaster
  • Anchorhead
  • Balances
  • Blind
  • Blue Lacuna
  • Bronze
  • Christminster
  • Curses!
  • Flowers for Algernon
  • John’s Fire Witch
  • Lost Pig
  • Lydia’s Heart
  • Narcolepsy
  • Slouching towards Bedlam
  • Snack Time!
  • So far
  • Spider and Web
  • Suveh Nux
  • The Blind House
  • The Primrose Path
  • Unauthorised Termination
  • Violet
  • Wakemare


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